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Geography

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Revision as of 13:14, 5 November 2018 by Thornswiki (talk | contribs) (Nothern Anaxas)

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Introduction

This page lists the Ten Kingdoms, and individual cities within them. Click on the names of each kingdom to see the main article for that kingdom. The individual kingdom articles have information about the country as a whole, while the location links have information about the city, town, island or area as well as links to specific RP locations. Some town names are not described with a link; you're welcome to use your imagination, and reference these locations in your character's backstories or roleplay.

Below the list of Kingdoms, you will find links to maps of the Ten Kingdoms (the Headlands and the Vales), including a detailed map of Anaxas.

Please see the Travel Times for an idea of how long it takes to get around the main areas of Anaxas and beyond by various transportation methods.

Anaxas

Anaxas is the primary roleplay kingdom in Thorns. It is a successful and advanced kingdom, but one plagued by the constant threat of civil war. The social situation in Anaxas is volatile and oppressive.

Central Anaxas

  • Vienda - the capital city of Anaxas and the seat of the government
    • Bad Aisling (pronounced "Badashlen") - small farming village five miles south of Vienda
    • Fenneckey - a small rural farming village southeast of Vienda
  • Surwood Isle - an island in the Arova River, location of the yearly Wick Festival
  • Wraithwine Wood - a large forest wilderness
    • Dorhaven - a small town near Wraithwine Woods

Eastern Anaxas

  • Old Rose Harbor - the primary trade port, responsible for a good deal of the nation's wealth
    • Hullwen - small fishing village on the east coast of Anaxas, south of Old Rose
    • Plugit - a very boring little town, home of the annual Cartographer's Convention (and not much else)
  • Brayde County - a wide stretch of farmland
    • Virthmore - "Virthmore, The Town That's Worth More" is its slogan; mostly just has farms
    • Elmonton - another farming village
  • Fen Kierden - a forbidding swamp that blurs the border between Anaxas and Mugroba, often a land of contention and illegal border crossing
  • Fentail Isle - an island off the eastern coast of Anaxas
    • Catchwater - small farming community in southeast Anaxas near Fentail Isle
    • Dutaim - a tiny island village on Fentail Isle

Nothern Anaxas

  • Cellas Isle - a large island with a large wildlife population, popular hunting destination
    • Marvane - hunting village on Cellas Isle
    • Astonie - a lush campground visited often by the Black Hand tribe
  • Nomadic Land - Anaxi plains, traveling ground for some wicks
    • Ballast - horse-breeding and training village; exports beasts of burden
    • Blacke Henge - a large stone ruin, unexplored and supposedly haunted
  • Northern Tors - the hilly area in Northern Anaxas, known for its ancient temples, harsh winds, and phosphor mines
    • Scarmoge - a phosphor processing town in the Tors near the edge of Fen Kierden
    • Reedlyn - a phosphor mine known for the very rare and sought-after golden phosphor
    • Cerolyn - a phosphor mine known for red and orange phosphor, nestled up next to an abandoned temple
    • Berowyn - a phosphor mine known for blue phosphor

Southern Anaxas

  • Brunnhold - the most prestigious university of sorcery in the world
    • The Stacks - Brunnhold's college town, located inside the university grounds
    • Ghost Town - a phasmonia dedicated to the dead, near Brunnhold
    • Muffey - a fashionable little village located near Brunnhold
  • Arnum - the largest town in Southern Anaxas, a mining town on the one of the origin points that lead to the Arova River
  • Coombe-dale - a small mining village in a shallow valley
  • Derne - a village known throughout all of Anaxas for its blacksmithing
  • Harbrooke - a town with a suffering economy due to irresponsible government spending
  • Numbrey - a large town, home to the Seventen Training Facility
  • Shier Mountains - a wide mountain range that forms most of the border with Hesse


Western Anaxas

  • Anhau - the lost city of the wicks located in the Anhai Valley
  • Hatcher Territory - a forbidding place where many covens of hatchers roam

Mugroba

Mugroba is a vast desert nation located to the north of Anaxas. It is a prosperous and spiritual country, and Anaxas' greatest ally. Mugrobi people worship the water, which they depend on for trade.

This Kingdom is currently closed for play.

  • Thul Ka - the capital city of Mugroba and home of the spice trade
  • Muluku Islands - an archipelago that contains the major trade ports of Mugroba
  • Manatse - a large floating wick encampment on the Turga river, in western Mugroba
  • Holaga - a human town in mid-western Mugroba, famous for its natural phosphor mines
  • Pa Krat - a small village near Fen Kierden
  • Pa Olakano - a small fishing village in eastern Mugroba, on the coast
  • Asha Mora - a medium-sized fishing town in western Mugroba, badly affected by the Mugrobi Plague
  • Demoga - a large human town in western Mugroba
  • Serkaih - a valley of ghosts (phasmonia)
  • Redomseko Dailotoma - translated as "the village that is smaller than its name", this famous tourist attraction is similar to Muffey in that it is a center of fashionable galdori, two miles northwest of Thul Ka
  • Paora Fo - a desert village
  • Isla Kura - a mysterious and legendary island lost in the mist

Hox

Hox is a mountainous kingdom located north of Mugroba. Its society is highly isolated, but Hoxian galdori often travel to Anaxas for education or work.

This Kingdom is currently closed for play.

  • Frecks - capital city
  • Dessteka - a secluded galdori city in the mountains
  • Montack - a galdori town
  • Xerxe - a small galdori village known worldwide for its enormous, ancient grave-caverns
  • Korse Koron - an abandoned galdori city, uninhabited for seven hundred years; it was sacked in a civil war, and is now a subject of curiosity for archaeologists
  • Pesxe - a human city at the foothills of the Spondola
  • Yrth - a small human village in the taiga
  • Rroxa - a small human village in the mountains
  • Aexx Aora - a galdori town renowned for its beautiful women
  • Dromboth - a very poor and suffering human village, plagued by wild animals, bandits and disease
  • Kzecka - a galdori town in the mountains, home of a very large religious library
  • Oer - a galdori village on the river
  • The Spondola - the longest mountain range in Hox

Hesse

Located to the south of Anaxas, Hesse is a peaceful kindgom best known for its gold mines and dying art of drake taming.

This Kingdom is currently closed for play.

  • Mestigia - capital city
  • Neze Nor - a primarily galdori village directly south of Mestigia
  • Arathnor - the largest gold-mining city in the kingdom
  • Breth - formerly the drake-taming city, now a traditionalist city populated mainly by humans
  • Orehane - human village near Breth with remnants of drake taming
  • Digitt - a rural mining town
  • Parhane - a large town near the border into Anaxas, a stopping point for most travelers
  • Sessett - a medium-sized town in the southeast
  • Set Derning - a small human village, the remnant of an abandoned mining town
  • Imogen - rural farming community
  • Tast - small unremarkable town in the northwest

Bastia

Bastia is a wealthy and luxurious country that has lately fallen into unstable economic times. They have a similar culture to Anaxas, though they are distinct for their appreciation of the arts, fashion and fine living, and do not obsess over knowledge in the same way.

This Kingdom is currently closed for play.

  • Florne - capital city
  • Destelagne - city that is a popular artists' haven and fashion capital
  • Mers - a city famous for its academics (and beautiful women)
  • Glorenn - a town known for its fine vineyards
  • Preville - a small provincial town whose economy depends on textile exports
  • Destiet - a village by the northern border
  • South Pans - a city by a river, a vacation spot for many fashionable galdori
  • Scourie - a remote human village
  • Edelagne - a central farming county
  • Roheath - a largely wick establishment in the forests

Gior

Gior, a kingdom to the south of Anaxas, is a beautiful and natural country with many livestock farmers. The galdori live in canyons, in cities carved out of mountains.

This Kingdom is currently closed for play.

  • Giorite - capital city for the galdori
  • Qrieth - Gior's most most populated galdori city
  • Drah Lie - a human village in the heartland
  • Susketec - a relatively large human town with a coal mine
  • Verit Lie - a human town known for its vineyards
  • Dolosgonne - a small human village
  • Omn Lie - another small human village, close rivals with Dolosgonne
  • Citeiva - a smaller galdori settlement south of Qrieth
  • Damna Erth - a gorge with perfect acoustics
  • Ivenlath - a holy site, home to a huge petrified white tree called Iventre

Naulanon*

Naulanon is an isolated jungle kingdom. It is closed off from the rest of world, and little is known about it apart from the strange fact that the population is entirely galdori.

This Kingdom is currently closed for play.

Shotha*

Shotha is the southernmost country in the Ten Kingdoms, and also the most mysterious. The borders to this country are closed off.

This Kingdom is currently closed for play.

Vezzea*

This purportedly uninhabited country is covered in giant petrified forests and is plagued by hatchers.

This Kingdom is currently closed for play.

Roannah*

Once a thriving and powerful nation, Roannah was reduced to cinders after the War of the Book. It is now covered by covens of hatchers and thought to be cursed.

This Kingdom is currently closed for play.

 * = indicates a closed policy. Your character cannot hail from this country.

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