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{| border="1" cellpadding="5" cellspacing="0" align="right" style="background:#dd994a;"
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{{#invoke: Infobox Kingdom | default
! Anaxas
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| image = Anaxas-map-full-sized.jpg
|-
+
| caption = Map of the Kingdom of Anaxas (click to enlarge).
| '''Prime God:''' [[Aloie]]
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| capital = [[Vienda]]
 +
| university = [[Brunnhold]]
 +
| government = Meritocracy
 +
| rulers = King, Queen, Parlaiment
 +
| climate = [https://en.wikipedia.org/wiki/Continental_climate Continental]
 +
| land = 2,100,160 sq mi
 +
| population = 10.25 million
 +
| percent = 80%H, 15%W, 4.9%G, 0.1%P
 +
| races = 8.2 mil humans; 1.54 mil wicks; 502,000 galdori; 10,000 passives
 +
| currency = [[Concord]], [[Underworld Currency]]
 +
| worship = [[Alioe]]
 +
| languages = [http://wiki.anaxasdiaries.com/Language#Estuan Estuan], [http://wiki.anaxasdiaries.com/Tek_Lexicon Tek]
 +
| play_status = OPEN for Play
 +
}}
  
'''Population:''' 800,000
+
'''The Kingdom of Anaxas''' is located southwest of [[Mugroba]] and the northeast of [[Hesse]]. Anaxas enjoys a prosperous role as middleman in the trade system between the Headlands and the Vales. The prime goddess of the country is [[Alioe]], Goddess of Time.
  
'''Races:''' 75%H, 15%W, 10%G
+
The adjectival and demonymic form of "Anaxas" is "Anaxi". For example, "he/she/it is Anaxi", "the Anaxi flag," and "several Anaxi".
 +
 
 +
A significant percent of the population of Anaxas is of immigrant origin, because many nations send their children to [[Brunnhold]] to study magic. Human traders from [[Mugroba]] and [[Hesse]] often settle in Anaxas. There are representatives from the six unified kingdoms living and working in Anaxas. [[Old Rose Harbor]] is perhaps the most diverse city in the country, with more immigrants than indigenous people.
 +
 
 +
==Climate & Topography==
 +
The Kingdom of Anaxas is best described as a humid continental climate, sitting at a latitude that allows for an extreme variation of temperature and very distinct seasons. Winters in central and southern Anaxas can reach into the negative teens in Fahrenheit and summers can just reach triple digits, especially along the coast in places such as Old Rose Harbor.
 +
 
 +
The kingdom has five very differentiated seasons: cold winters, chilly springs, a warming rainy season, a humid summer, a hot dry season, and a cool, wet autumn. These seasons define how produce is grown, the migratory patterns of animals and nomadic wicks, and give all races a very reliable calendar to follow with celebrations and observances.
  
'''Climate:''' [[Temperate]]
+
Because of the climate, forests are common, vegetation is varied, and animals are plentiful. Farming is a huge part of the Anaxi economy, supplying not only the kingdom but its neighbors with a variety of produce and livestock.
  
'''Capital:''' [[Vienda]]
+
Notably, Western Anaxas is shrouded in a dense, unexplainable fog. Plants there have shriveled and died and the only wildlife to be found there are Hatchers, mysterious mythic beasts who are known to attack and devour anyone who sets foot into their territory.
  
'''Rulers:''' [[King Taelin, Queen Ester]]
+
==Geography==
 +
A primarily deciduous region, with a temperate climate and heavy rainfall, Anaxas' fertile land is dotted with farms and fields of all kinds. It is home to many rolling hills and a few low-lying mountains. To the west, there is an area shrouded in mist; this mist is produced by the [[Mythic_Beasts#Hatchers|hatchers]], who roam the land in small bands. There is a valley hidden within this mist, said to be the home of the wick fortress of [[Anhau]].
 +
 
 +
The cultural center for galdori is undoubtedly [[Brunnhold]], which includes a small College Town (called [[the Stacks]]) for lodging, spirits and entertainment. The school is a city in its own right, with churches, businesses and homes as well as its academic buildings.
  
'''Main University:''' [[Brunnhold]]
+
The commercial and political capitol is the city of [[Vienda]], which, while ruled over by galdori, is populated mainly by humans.
  
'''Languages:''' [[Estuan]]
+
[[Old Rose Harbor]] is an unchecked hive of criminal activity and black market trading. The galdori allow it to remain standing because it is vital to the trade between the Muluku Islands and the rest of Anaxas.
  
'''Tek Currency:''' [[Concord]]
+
===Top Cities by Population===
|}
+
*Vienda (25%) = 2.56 million
'''The Kingdom of Anaxas''' is the southernmost kingdom in the Headlands, to the southwest of [[Mugroba]] and the northeast of [[Hesse]]. Anaxas enjoys a prosperous role as middleman in the trade system between the Headlands and the Vales. The prime goddess of the country is [[Alioe]], Goddess of Time.
+
*Brunnhold, Stacks, Muffey (20%)= 2.05 million
 +
*Old Rose Harbor (15%) = 1.53 million
 +
*Numbrey (10%) = 1.02 million
 +
*Ballast (5%) = 512,500
 +
*Dorhaven (2.5%) = 256,250
 +
*Scarmoge (2%) = 205,00
 +
*Derne (.5%) = 51,250
 +
*Arnum (.35%) = 35,875
 +
*Bad Aisling (.35%) = 35,875
  
The adjectival and demonymic form of "Anaxas" is "Anaxi". For example, "he/she/it is Anaxi", "the Anaxi flag," and "several Anaxi".
+
The remaining estimated 19% of the population is scattered throughout the rest of Anaxas in various villages, towns, islands, and farmlands. The 500,000 nomadic and tyat wicks move throughout the kingdom as well as Bastia and Hesse on a seasonal basis, often causing the other kingdom’s populations of wicks to swell and ebb.
  
==Population==
+
It is rumored that nearly 500,000+ wicks attended the Surwood Festival in 2718, spilling off the island and expanding into the wilderness on both sides of the Arova River, much to the displeasure of galdori everywhere in the Kingdom.
Though a proper census has not been done for years, the population of Anaxas is roughly in the area of eight hundred thousand. Humans represent 75% of the population; wicks are about 15%, and galdori (including passive galdori) represent the remaining 10%.
 
  
A significant percent of the population of Anaxas is of immigrant origin, because many nations send their children to [[Brunnhold]] to study magic. Human traders from [[Mugroba]] and [[Hesse]] often settle in Anaxas. There are representatives from nine kingdoms living and working in Anaxas. [[Old Rose Harbor]] is perhaps the most diverse city in the country, with more immigrants than indigenous people.
+
===Specific Locations===
 +
Anaxas is divided into five regions, four of which are further divided into counties
  
==Topography==
+
<ul class="tabs" data-tab>
A primarily deciduous region, with a temperate climate and heavy rainfall, Anaxas' fertile land is dotted with farms, fields and rice paddies. It is home to many rolling hills and a few low-lying mountains. To the west, there is an area shrouded in mist; this mist is produced by the [[hatchers]], who roam the land in small bands. There is a valley hidden within this mist, said to be the home of the wick fortress of [[Anhau]].
+
  <li class="tab-title active">="#panel1">Central Anaxas</li>
 +
  <li class="tab-title">Eastern Anaxas</li>
 +
  <li class="tab-title">="#panel3">Northern Anaxas</li>
 +
  <li class="tab-title"><a href="#panel4">Southern Anaxas</a></li>
 +
  <li class="tab-title"><a href="#panel5">Western Anaxas</li>
 +
</ul>
 +
<div class="tabs-content">
 +
  <div class="content active" id="panel1">
  
==History==
+
===Central Anaxas===
Before the rise of sorcery, Anaxas was a nation of tribal agriculturists, exporting primarily grain, lentils and certain livestock. Its inhabitants were devoutly religious but no one church held majority sway, with each tribe having its own religious customs and practices.
+
*[[Vienda]] - the capital city of Anaxas and the seat of the government
 +
**[[Bad Aisling]] (pronounced "Badashlen") - small farming village five miles south of Vienda
 +
**[[Fenneckey]] - a small rural farming village southeast of Vienda
 +
*[[Surwood Isle]] - an island in the Arova River, location of the yearly Wick Festival
 +
*[[Wraithwine Wood]] - a large forest wilderness
 +
**[[Dorhaven]] - a small town near Wraithwine Woods
 +
  </div>
  
Anaxas experienced a rise in their galdori population around 350 BT; immigrants came mainly from the mountainous area of Hox, lending to the physical similarities between the two cultures that remain in the present day. The galdori mainly inhabited the land to the east (where they would eventually take root) and regularly interacted with the desert galdori of Mugroba, resulting in a mixed race of river-dwellers that went on to establish a successful spice trade between the two countries. Notably, Old Rose Harbor is the hub of the spice trade, which filtered in from the Muluku Islands.
+
  <div class="content" id="panel2">
 +
===Eastern Anaxas===
 +
*[[Old Rose Harbor]] - the primary trade port, responsible for a good deal of the nation's wealth
 +
**[[Hullwen]] - small fishing village on the east coast of Anaxas, south of Old Rose
 +
**[[Plugit]] - a very boring little town, home of the annual Cartographer's Convention (and not much else)
 +
*[[Brayde County]] - a wide stretch of farmland
 +
**[[Elmonton]] - a farming village, known for growing the indigo used to dye Brunnhold and Seventen uniforms
 +
**[[Virthmore]] - "Virthmore, The Town That's Worth More" is its slogan; mostly just has farms
 +
*[[Fen Kierden]] - a forbidding swamp that blurs the border between Anaxas and Mugroba, often a land of contention and illegal border crossing
 +
**[[Mimsbury-in-the-Marsh]] - a small wick and human village in northern Anaxas, near Fen Kierden
 +
*[[Fentail Isle]] - an island off the eastern coast of Anaxas
 +
**[[Catchwater]] - small farming community in southeast Anaxas near Fentail Isle
 +
**[[Dutaim]] - a tiny island village on Fentail Isle
 +
  </div>
  
Anaxi galdori grew rapidly in number, breeding with the tribal humans and establishing a stronghold in eastern Anaxas. As tribes merged together, through peaceful negotiation or minor warfare, their numbers only grew more exponentially. The first known permanent settlement of galdori in Anaxas, nestled in foothills, became known as Bruanhald, or “Red Home” (so named for the red sandstone used as a building material). This name would eventually evolve into [['''Brunnhold''']], and the fortress would go on to become the first school of sorcery and the cultural capitol of Anaxas.
+
  <div class="content" id="panel3">
 +
===Northern Anaxas===
 +
*[[Cellas Isle]] - a large island with a large wildlife population, popular hunting destination
 +
**[[Astonie]] - a lush campground visited often by the Black Hand tribe
 +
**[[Marvane]] - hunting village on Cellas Isle
 +
*[[Nomadic Land]] - Anaxi plains, traveling ground for some wicks
 +
**[[Ballast]] - horse-breeding and training village; exports beasts of burden
 +
**[[Blacke Henge]] - a large stone ruin, unexplored and supposedly haunted
 +
*[[Northern Tors]] - the hilly area in Northern Anaxas, known for its ancient temples, harsh winds, and phosphor mines
 +
**[[Berowyn]] - a phosphor mine known for blue phosphor
 +
**[[Cerolyn]] - a phosphor mine known for red and orange phosphor, nestled up next to an abandoned temple
 +
**[[Reedlyn]] - a phosphor mine known for the very rare and sought-after golden phosphor
 +
**[[Scarmoge]] - a phosphor processing town in the Tors near the edge of Fen Kierden
 +
  </div>
  
After the [[War of the Book]] in 98 AT, the galdori became increasingly more involved in the lives of the tribal humans. Eventually, they would take complete control. The human populations of Anaxas handled this invasive force with composure for a while, but when the galdori took control over the humans' trade routes, and forced them into settlements, they began to become hostile towards their overlords.
+
  <div class="content" id="panel4">
 +
===Southern Anaxas===
 +
*[[Arnum]] - a mining town on the one of the origin points that lead to the Arova River
 +
*[[Brunnhold]] - the most prestigious university of sorcery in the world
 +
**[[The Stacks]] - Brunnhold's college town, located inside the university grounds
 +
**[[Ghost Town]] - a phasmonia dedicated to the dead, near Brunnhold
 +
**[[Muffey]] - a fashionable little village located near Brunnhold
 +
*[[Coombe-dale]] - a small mining village in a shallow valley
 +
*[[Derne]] - a village known throughout all of Anaxas for its blacksmithing
 +
*[[Harbrooke]] - a town with a suffering economy due to irresponsible government spending
 +
*[[Numbrey]] - a large town, home to the Seventen Training Facility
 +
*[[Shier Mountains]] - a wide mountain range that forms most of the border with Hesse
 +
  </div>
  
Currently, the capitol city of Anaxas is Vienda, with an enormous population of over fifty thousand humans and galdori. There is much civil unrest across the kingdom, and whispers of civil war are growing louder each day.
+
  <div class="content" id="panel5">
 +
===Western Anaxas===
 +
*[[Anhau]] - the lost city of the wicks located in the Anhai Valley
 +
*[[Hatcher Territory]] - a forbidding place where many covens of hatchers roam
 +
  </div>
 +
</div>
 +
<div class="row">
 +
  <div class="large-9 columns">
  
 
==Culture==
 
==Culture==
For information on Anaxi culture, please see the [[Culture]] page. For information on the cultures of specific races, see the [[Races]] page.
+
Anaxi culture is very rigid and defined, very full of contrast between each of the races and quite solidified. [[Timekeeping in Anaxas | Timekeeping]] is sacred to the Anaxi people, given that their main Circle God of worship is [[Alioe]], the goddess of time.
 +
 
 +
Manners are important in Anaxi society, especially among the galdori but also among humans. In Anaxas, men and women who don't know each other very well refer to each other as sir or madam; casual acquaintances often refer to each other by Mr./Ms. and their last name. Marriage is never assumed; for women, "Ms" is used in place of "Mrs." or "Miss," unless the person's marital status is common knowledge in the social group.
 +
 
 +
Bowing is common when approaching a friend, colleague, or even a stranger. Curtsying is something that "common" women do; galdori women bow. The deeper the bow, the more respect it shows, but galdori never get on their hands and knees to bow. Handshakes are only common among close friends (mostly men) and the [[The Seventen | Seventen]], or anyone in the armed forces. (For humans, handshakes are more acceptable, but still uncommon.) It is common to remove dark glasses, reading spectacles and hats when speaking to another person.
 +
 
 +
<div class="thorns-flex-container">
 +
<div class="thorns-button2">[[Anaxi History]]</div>
 +
<div class="thorns-button2">[[Courtship & Marriage in Anaxas| Courtship & Marriage]]</div>
 +
<div class="thorns-button2">[[Death & Burial in Anaxas| Death & Burial]]</div>
 +
<div class="thorns-button2">[[Gender and Sexuality in Anaxas| Gender & Sexuality]]</div>
 +
<div class="thorns-button2">[[Genetics and Appearances| Genetics & Appearances]]</div>
 +
<div class="thorns-button2">[[Timekeeping in Anaxas| Sacred Timekeeping]]</div>
 +
  </div></div>
 +
 
 +
  <div class="large-3 columns">
 +
 
 +
====Race Relations====
 +
In the Kingdom of Anaxas, galdori superiority is perhaps exemplified to the extreme. While there are many facets to how Anaxi galdori feel about the so-called lower races, it's not simply a matter of such superiority, but also an intrinsic feeling of responsibility. The galdori of Anaxas feel burdened by the task of looking over humans, wicks and passives. In the mind of a galdor, anyone with a lesser magical ability is inherently less intelligent, less capable of making decisions, and less reliable. This is why, when making laws, galdori set themselves up to be the owners and operators of all important affairs in life (rather than merely the benefactors).
 +
 
 +
<div class="thorns-flex-container"><div class="thorns-button2">[[Race Relations in Anaxas | Race Relations]]</div>
 +
</div>
 +
</div>
 +
</div>
 +
 
 +
==Economics in Anaxas==
 +
Given its comfortable and fortuitous location between the Headlands of Mugroba and Hox and the Vales of Hesse and Gior, Anaxas (and, by virtue of being next to the kingdom, Bastia), have the unique position of middleman when it comes to the economies of its neighbors. Anaxas is mostly a kingdom of trade: importing spices from Mugroba, silks from Hox, mined materials from Hesse, and all sorts of other goods and finery from every Kingdom, those same goods are shipped from Old Rose Harbor by boat and aeroship to reach the farthest edges of the Six Kingdoms.
 +
 
 +
While Anaxas most likely possesses the land and resources to be entirely self sufficient, it lacks both the infrastructure and the political stability to do so.
 +
 
 +
Currently, the [[Bad Brothers]] under the sly grip of [[Silas Hawke]] have a stranglehold on the economy of Anaxas, for Hawke controls almost all of Old Rose Harbor, deciding what ships where and when. The Anaxi government has largely not dealt with this problem, instead turning a blind eye to ''who'' is in charge of their economy so much as money and food and supplies are still flowing out of and into the Kingdom.
 +
 
 +
<div class="thorns-flex-container"><div class="thorns-button2">[[Concord| Anaxi Currency]]</div><div class="thorns-button2">[[Underworld Currency]]</div><div class="thorns-button2">[[Economics| Kingdom Economies]]</div></div>
 +
 
 +
==Politics in Anaxas==
 +
The Kingdom of Anaxas is a meritocracy led by an elected King and Queen who share equal roles in making laws and are chosen to serve by the Headmaster of [[Brunnhold]]. The pair are chosen from an elite flock of politicians called Incumbents who are groomed specifically for leadership positions.
 +
 
 +
A King or Queen serves for life, barring extenuating circumstances such as a severe indiscretion. They are typically elected past the age of 40, but in rare cases younger individuals have been chosen for the position. The powers held by a King and Queen are few but important: they have the final say in new laws and have unquestionable veto power, and they alone can declare war against another country. This decision must be unanimous between them.
 +
 
 +
The Headmaster of Brunnhold has a great deal of political power (some would say even more than the King and Queen), but is in charge of different aspects of running the country.
 +
 
 +
Anaxas also possesses a Congress made up of powerful politicians, and their jobs include the handling of day-to-day civil lawmaking, advising the King and Queen, and other minor legislative roles, overseen by the Headmaster.  
  
==Cities and Towns==
+
The court system consists of both the High and Low Courts, each led by a High and Low Judge, respectively, and the organization responsible for jurisprudence throughout the entire Kingdom, though the lower races do not have much representation of their own.
The cultural center for galdori is undoubtedly [[Brunnhold]], which includes a small College Town (called [[the Stacks]]) for lodging, spirits and entertainment. The school is a city in its own right, with churches, businesses and homes as well as its academic buildings.
 
  
The commercial and political capitol is the city of [[Vienda]], which, while ruled over by galdori, is populated mainly by humans.
+
Only galdori may serve in the government of Anaxas: passives, humans, and wicks have no political power whatsoever nor do they have the ability to vote or express their opinions through lobbying at this time. Although both male and female galdori can and do vote, the [[Anaxi Law#Laws Concerning Political Rights|specifics]] can be complicated in practice, particularly for women.
  
[[Old Rose Harbor]] is an unchecked hive of criminal activity and black market trading. The galdori allow it to remain standing because it is vital to the trade between the Muluku Islands and the rest of Anaxas.
+
<div class="thorns-flex-container">
 +
<div class="thorns-button2">[[Anaxi Politics]]</div>
 +
<div class="thorns-button2">[[Anaxi Law]]</div>
 +
<div class="thorns-button2">[[Organizations]]</div>
 +
</div>
 +
</div>
  
==Politics==
+
{{Template:Navbox-Compendium}}
See [[Anaxi Politics]].
 
  
==See Also==
+
[[Category: Kingdom of Anaxas]]
[[Map of Anaxas]]
 
[[Money]] for a description of the currency of Anaxas
 
[[Alioe]], the prime goddess of Anaxas
 
[[Timekeeping]], the system of dates and time in Anaxas
 

Latest revision as of 16:25, 3 August 2020

Anaxas
Anaxas-map-full-sized.jpg

Map of the Kingdom of Anaxas (click to enlarge).
Kingdom Overview
Capital Vienda
University Brunnhold
Government Meritocracy
Rulers King, Queen, Parlaiment
Climate Continental
Estimated Land Mass 2,100,160 sq mi
Population 10.25 million
Race Distribution 80%H, 15%W, 4.9%G, 0.1%P
Racial Breakdown 8.2 mil humans; 1.54 mil wicks; 502,000 galdori; 10,000 passives
Kingdom Details
Currency Concord, Underworld Currency
Patron Diety Alioe
Languages Estuan, Tek
Kingdom Information
Play Status OPEN for Play

The Kingdom of Anaxas is located southwest of Mugroba and the northeast of Hesse. Anaxas enjoys a prosperous role as middleman in the trade system between the Headlands and the Vales. The prime goddess of the country is Alioe, Goddess of Time.

The adjectival and demonymic form of "Anaxas" is "Anaxi". For example, "he/she/it is Anaxi", "the Anaxi flag," and "several Anaxi".

A significant percent of the population of Anaxas is of immigrant origin, because many nations send their children to Brunnhold to study magic. Human traders from Mugroba and Hesse often settle in Anaxas. There are representatives from the six unified kingdoms living and working in Anaxas. Old Rose Harbor is perhaps the most diverse city in the country, with more immigrants than indigenous people.

Climate & Topography

The Kingdom of Anaxas is best described as a humid continental climate, sitting at a latitude that allows for an extreme variation of temperature and very distinct seasons. Winters in central and southern Anaxas can reach into the negative teens in Fahrenheit and summers can just reach triple digits, especially along the coast in places such as Old Rose Harbor.

The kingdom has five very differentiated seasons: cold winters, chilly springs, a warming rainy season, a humid summer, a hot dry season, and a cool, wet autumn. These seasons define how produce is grown, the migratory patterns of animals and nomadic wicks, and give all races a very reliable calendar to follow with celebrations and observances.

Because of the climate, forests are common, vegetation is varied, and animals are plentiful. Farming is a huge part of the Anaxi economy, supplying not only the kingdom but its neighbors with a variety of produce and livestock.

Notably, Western Anaxas is shrouded in a dense, unexplainable fog. Plants there have shriveled and died and the only wildlife to be found there are Hatchers, mysterious mythic beasts who are known to attack and devour anyone who sets foot into their territory.

Geography

A primarily deciduous region, with a temperate climate and heavy rainfall, Anaxas' fertile land is dotted with farms and fields of all kinds. It is home to many rolling hills and a few low-lying mountains. To the west, there is an area shrouded in mist; this mist is produced by the hatchers, who roam the land in small bands. There is a valley hidden within this mist, said to be the home of the wick fortress of Anhau.

The cultural center for galdori is undoubtedly Brunnhold, which includes a small College Town (called the Stacks) for lodging, spirits and entertainment. The school is a city in its own right, with churches, businesses and homes as well as its academic buildings.

The commercial and political capitol is the city of Vienda, which, while ruled over by galdori, is populated mainly by humans.

Old Rose Harbor is an unchecked hive of criminal activity and black market trading. The galdori allow it to remain standing because it is vital to the trade between the Muluku Islands and the rest of Anaxas.

Top Cities by Population

  • Vienda (25%) = 2.56 million
  • Brunnhold, Stacks, Muffey (20%)= 2.05 million
  • Old Rose Harbor (15%) = 1.53 million
  • Numbrey (10%) = 1.02 million
  • Ballast (5%) = 512,500
  • Dorhaven (2.5%) = 256,250
  • Scarmoge (2%) = 205,00
  • Derne (.5%) = 51,250
  • Arnum (.35%) = 35,875
  • Bad Aisling (.35%) = 35,875

The remaining estimated 19% of the population is scattered throughout the rest of Anaxas in various villages, towns, islands, and farmlands. The 500,000 nomadic and tyat wicks move throughout the kingdom as well as Bastia and Hesse on a seasonal basis, often causing the other kingdom’s populations of wicks to swell and ebb.

It is rumored that nearly 500,000+ wicks attended the Surwood Festival in 2718, spilling off the island and expanding into the wilderness on both sides of the Arova River, much to the displeasure of galdori everywhere in the Kingdom.

Specific Locations

Anaxas is divided into five regions, four of which are further divided into counties

Central Anaxas

  • Vienda - the capital city of Anaxas and the seat of the government
    • Bad Aisling (pronounced "Badashlen") - small farming village five miles south of Vienda
    • Fenneckey - a small rural farming village southeast of Vienda
  • Surwood Isle - an island in the Arova River, location of the yearly Wick Festival
  • Wraithwine Wood - a large forest wilderness
    • Dorhaven - a small town near Wraithwine Woods

Eastern Anaxas

  • Old Rose Harbor - the primary trade port, responsible for a good deal of the nation's wealth
    • Hullwen - small fishing village on the east coast of Anaxas, south of Old Rose
    • Plugit - a very boring little town, home of the annual Cartographer's Convention (and not much else)
  • Brayde County - a wide stretch of farmland
    • Elmonton - a farming village, known for growing the indigo used to dye Brunnhold and Seventen uniforms
    • Virthmore - "Virthmore, The Town That's Worth More" is its slogan; mostly just has farms
  • Fen Kierden - a forbidding swamp that blurs the border between Anaxas and Mugroba, often a land of contention and illegal border crossing
  • Fentail Isle - an island off the eastern coast of Anaxas
    • Catchwater - small farming community in southeast Anaxas near Fentail Isle
    • Dutaim - a tiny island village on Fentail Isle

Northern Anaxas

  • Cellas Isle - a large island with a large wildlife population, popular hunting destination
    • Astonie - a lush campground visited often by the Black Hand tribe
    • Marvane - hunting village on Cellas Isle
  • Nomadic Land - Anaxi plains, traveling ground for some wicks
    • Ballast - horse-breeding and training village; exports beasts of burden
    • Blacke Henge - a large stone ruin, unexplored and supposedly haunted
  • Northern Tors - the hilly area in Northern Anaxas, known for its ancient temples, harsh winds, and phosphor mines
    • Berowyn - a phosphor mine known for blue phosphor
    • Cerolyn - a phosphor mine known for red and orange phosphor, nestled up next to an abandoned temple
    • Reedlyn - a phosphor mine known for the very rare and sought-after golden phosphor
    • Scarmoge - a phosphor processing town in the Tors near the edge of Fen Kierden

Southern Anaxas

  • Arnum - a mining town on the one of the origin points that lead to the Arova River
  • Brunnhold - the most prestigious university of sorcery in the world
    • The Stacks - Brunnhold's college town, located inside the university grounds
    • Ghost Town - a phasmonia dedicated to the dead, near Brunnhold
    • Muffey - a fashionable little village located near Brunnhold
  • Coombe-dale - a small mining village in a shallow valley
  • Derne - a village known throughout all of Anaxas for its blacksmithing
  • Harbrooke - a town with a suffering economy due to irresponsible government spending
  • Numbrey - a large town, home to the Seventen Training Facility
  • Shier Mountains - a wide mountain range that forms most of the border with Hesse

Western Anaxas

  • Anhau - the lost city of the wicks located in the Anhai Valley
  • Hatcher Territory - a forbidding place where many covens of hatchers roam

Culture

Anaxi culture is very rigid and defined, very full of contrast between each of the races and quite solidified. Timekeeping is sacred to the Anaxi people, given that their main Circle God of worship is Alioe, the goddess of time.

Manners are important in Anaxi society, especially among the galdori but also among humans. In Anaxas, men and women who don't know each other very well refer to each other as sir or madam; casual acquaintances often refer to each other by Mr./Ms. and their last name. Marriage is never assumed; for women, "Ms" is used in place of "Mrs." or "Miss," unless the person's marital status is common knowledge in the social group.

Bowing is common when approaching a friend, colleague, or even a stranger. Curtsying is something that "common" women do; galdori women bow. The deeper the bow, the more respect it shows, but galdori never get on their hands and knees to bow. Handshakes are only common among close friends (mostly men) and the Seventen, or anyone in the armed forces. (For humans, handshakes are more acceptable, but still uncommon.) It is common to remove dark glasses, reading spectacles and hats when speaking to another person.

Race Relations

In the Kingdom of Anaxas, galdori superiority is perhaps exemplified to the extreme. While there are many facets to how Anaxi galdori feel about the so-called lower races, it's not simply a matter of such superiority, but also an intrinsic feeling of responsibility. The galdori of Anaxas feel burdened by the task of looking over humans, wicks and passives. In the mind of a galdor, anyone with a lesser magical ability is inherently less intelligent, less capable of making decisions, and less reliable. This is why, when making laws, galdori set themselves up to be the owners and operators of all important affairs in life (rather than merely the benefactors).

Economics in Anaxas

Given its comfortable and fortuitous location between the Headlands of Mugroba and Hox and the Vales of Hesse and Gior, Anaxas (and, by virtue of being next to the kingdom, Bastia), have the unique position of middleman when it comes to the economies of its neighbors. Anaxas is mostly a kingdom of trade: importing spices from Mugroba, silks from Hox, mined materials from Hesse, and all sorts of other goods and finery from every Kingdom, those same goods are shipped from Old Rose Harbor by boat and aeroship to reach the farthest edges of the Six Kingdoms.

While Anaxas most likely possesses the land and resources to be entirely self sufficient, it lacks both the infrastructure and the political stability to do so.

Currently, the Bad Brothers under the sly grip of Silas Hawke have a stranglehold on the economy of Anaxas, for Hawke controls almost all of Old Rose Harbor, deciding what ships where and when. The Anaxi government has largely not dealt with this problem, instead turning a blind eye to who is in charge of their economy so much as money and food and supplies are still flowing out of and into the Kingdom.

Politics in Anaxas

The Kingdom of Anaxas is a meritocracy led by an elected King and Queen who share equal roles in making laws and are chosen to serve by the Headmaster of Brunnhold. The pair are chosen from an elite flock of politicians called Incumbents who are groomed specifically for leadership positions.

A King or Queen serves for life, barring extenuating circumstances such as a severe indiscretion. They are typically elected past the age of 40, but in rare cases younger individuals have been chosen for the position. The powers held by a King and Queen are few but important: they have the final say in new laws and have unquestionable veto power, and they alone can declare war against another country. This decision must be unanimous between them.

The Headmaster of Brunnhold has a great deal of political power (some would say even more than the King and Queen), but is in charge of different aspects of running the country.

Anaxas also possesses a Congress made up of powerful politicians, and their jobs include the handling of day-to-day civil lawmaking, advising the King and Queen, and other minor legislative roles, overseen by the Headmaster.

The court system consists of both the High and Low Courts, each led by a High and Low Judge, respectively, and the organization responsible for jurisprudence throughout the entire Kingdom, though the lower races do not have much representation of their own.

Only galdori may serve in the government of Anaxas: passives, humans, and wicks have no political power whatsoever nor do they have the ability to vote or express their opinions through lobbying at this time. Although both male and female galdori can and do vote, the specifics can be complicated in practice, particularly for women.