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The Seventen

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Revision as of 21:47, 29 June 2018 by Thornswiki (talk | contribs) (Administration Division)

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The Seventen are the elite guard of the galdori government. They are stationed in Vienda but patrol the country, keeping order among the humans, wicks and passives and asserting galdor control. Currently, they are led by Hanz Morde.

Members are easily spotted from their uniform, which is green and black. See Fashion. The Seventen are issued chroven as mounts. The tall, hulking silhouette of a member of the Seventen is instantly recognisable, and almost universally feared and respected.

Nature of the Organization

The Seventen, while widely regarded as an oppressive police force by the humans and wicks, are primarily a peacekeeping force in Vienda and other cities and towns. Though they are granted lots of power by the government, their power is kept in check by a strict code of conduct and honor. Their purpose is to prevent rebellion among the humans, and, in more prosperous times, they struggled to keep human crime in check and safeguard the civilian population. Their aims, even today, are to keep the peace and protect as many galdori and human citizens as possible.

In recent years, the Seventen have been increasingly militarized, with greater numbers being recruited and greater force being utilized. The aim nowadays seems to be to preemptively put down any human rebellion before it begins, and this involves punishing those who are not proven guilty and sometimes extracting information out of unwilling informants.

Although they are not technically part of Anaxas' extensive armed forces, the Seventen can be called out in the case of national crises or natural disasters to keep the population in check and put down any fights. Some Seventen are sent abroad for foreign affairs or to accompany ambassadors. Seventen are also employed as personal bodyguards for the King, Queen and other high-ranking officials.

Seventen Training

The training for the Seventen, traditionally, was a period of seven years, but with the recent hyper-recruitment policy the Seventen is increasingly hiring new recruits directly out of Brunnhold and putting them through an expedited six-month training period. To make matters more unstable, large portions of the training period is, with alarming frequency, waived for exceptional candidates, meaning that the bevvy of new recruits often lack the foresight and ethical training of the older Seventen. The training involves physical and magical tests and psychological screening; the Seventen are taught to ignore fear and pain, to sense fields from far away, and to use many different weapons.

There is a general Seventen headquarters in Vienda, but the actual training facility is located outside of the town of Numbrey, on the coast of Anaxas. This is a very remote and sparsely populated area and the Seventen can practice their magic without worrying about hurting any of the civilian populations.

History

The group was established to protect the first galdori King and Queen after the siege of Vienda, during the War of the Book. Originally, there were seventy members, giving rise to the term "The Seven Ten." Today there are many hundreds of members, deployed in cities and towns all over Anaxas as well as abroad.

Ranks

The Seventen have seven ranks. Each rank is shown by the number of circular pins worn parallel to the Monite sash, called "snaps." It is customary and expected to refer to any superior officer as "sir," regardless of their gender, or to refer to their rank.

  • Commander of the Seventen - Hanz Morde - seven snaps
  • Captains of the Guard (one for each regiment) - six snaps
  • Inspector - high-level operative in charge of investigation - five snaps
  • Sergeant - the fourth level; four snaps
  • Constable - the third level; three snaps
  • Ensign - the second level; two snaps
  • Recruit - a new member of the Seventen; one snap

Divisions and Structure

Note: A single Squad of Seventen consists of 8-12 Seventen

Administration Division

The Administration Division of the Seventen make all of the final decisions, answer to the Anaxi government, and appear before the people when needed for public address.

  • Commander of the Seventen (Hanz Morde, Seven Snaps)
  • Deputy Chief (Six Snaps)
  • Division Captains (Patrol Captain, Investigative Captain, and Services Captain; All have Six Snaps)
  • Standards Supervisor (Civilian, no snaps)
  • Administrative Assistant(s) (Civilians, no snaps)

Patrol Division

The Patrol Division is the division of the Seventen that train, ride, and use chroven as well as patrol the city streets across all of Anaxas. They are the most populated ranks of the Seventen and find themselves on the front lines with conflicts against humans and wicks alike. Vienda, Brunnhold, and even Old Rose Harbor have at least one Squad of Patrol Division Seventen, though the Harbor's is notoriously corrupt and lazy, paid off handsomely by Silas Hawke himself to let crime slide by unchecked. Dorhaven and many of the smaller towns also have a single Squad of Patrol Seventen, though the villages and quieter towns of Anaxas just have a handful of Services Division Seventen to keep the peace and perhaps a single Investigator in charge.

  • Division Captain (see above, Six Snaps)
  • Squad Sergant (One per Squad, Four Snaps)
  • Squad Constable (1 per Squad, Three Snaps)
  • Squad Ensign (4-6 per Squad, Two Snaps)
  • Squad Recruits (2-4 per Squad, One Snap)

Investigative Services Division

The Investigative Services Division of the Seventen are responsible for investigating crimes and following criminals, enforcing special laws, preventing and studying crimes, dealing with property, and other specialized services. The Cadre is a special force entirely derived from the Investigative Services Division and made into its own unit.

  • Division Captain (see above, Six Snaps)
  • Criminal Investigation Inspector (4 in office, Five Snaps)
  • Special Enforcement Sergant (2 in office, Four Snaps)
  • Property Enforcement Sergant (4 in office, Four Snaps)
  • Constable Inspector (8 in office, Three Snaps)
  • Ensign Inspector (20 in 2 Squads, Two Snaps)
  • Inspector, Recruit (10 at any time in training, One Snap)

Services Division

The Services Division of the Seventen are the emergency response team, offering both immediate medical care, taking records, communicating through scrying across the Kingdom, and taking care of all education and training for the Seventen in Numbrey. They are the most varied of divisions, often consisting of Seventen who have effectively retired from another division to teach or to administer.

  • Division Captain (see above, Six Snaps)
  • Communications Sergant (2 in office, Four Snaps)
  • Records Unit (Constable-level with Three Snaps, 10 in office, spread throughout the Kingdom)
  • Medical Corps (A mix of ranks from Constable down, the Medical Corps is centered in Numbrey with a main corpse of 80 members. In each city and town, there are at least 2 Medical Corps Seventen on active duty, regardless of their rank)
  • Animal Control (A mix of ranks, at least 1 per location)
  • Instructors all must be Constable rank or above and all live and work in Numbrey, the HQ of the Seventen.

Additional Branches

Technically, the Cadre is not a branch of the Seventen; they are an top-secret intelligence organization, but they often work closely with the Seventen. Recently, a task force made up of Seventen officers and Cadre operatives was formed. Calling themselves the Oculus, this group exists to understand, infiltrate and destroy the resistance.

There is a branch of the Seventen who operate exclusively in Brunnhold. Due to a slight difference in their uniform (namely, a higher collar) they are sometimes referred to as Collies by other Seventen.