Actions

Difference between revisions of "Diableries"

From ThornsWiki

Line 1: Line 1:
 
A '''diablerie''' is an uncontrolled spell that manifests at random in a [[passive]]. The spell that is unleashed is almost always extremely powerful, and is often dangerous and destructive. Though extremely rare (a diablerie usually only happens once or twice in a passive's life), the effects of a diablerie can be deadly, even to the passives who "cast" them.
 
A '''diablerie''' is an uncontrolled spell that manifests at random in a [[passive]]. The spell that is unleashed is almost always extremely powerful, and is often dangerous and destructive. Though extremely rare (a diablerie usually only happens once or twice in a passive's life), the effects of a diablerie can be deadly, even to the passives who "cast" them.
  
Current (published) research suggests that diableries can occur when a passive is stressed, hurt or traumatized. In reality, there is not always a clear explanation for what causes a diablerie. Sometimes they seem to occur at random.
+
Current (published) research suggests that diableries can occur when a passive is stressed, hurt or traumatized. In reality, there is not always a clear explanation for what causes a diablerie. More often than not, they seem to occur at random and the lifestyle of the passive or situation the passive is in has no real influence on the manifestation of their diablerie.
  
 
The [[galdori]] consider the potential danger of a diablerie to be justification for "gating" (or enslaving) passives to the University of [[Brunnhold]], where they can keep a close eye on them.
 
The [[galdori]] consider the potential danger of a diablerie to be justification for "gating" (or enslaving) passives to the University of [[Brunnhold]], where they can keep a close eye on them.
  
 +
{{Navbox
 +
| name      = Compendium
 +
| title      = [[Compendium]]
 +
| listclass  = hlist
 +
| state      = {{{state|autocollapse}}}
  
 +
| group1    = Culture
 +
| list1      =
 +
* [[Culture | Culture Overview]]  • 
 +
* [[Culture#Consumables| Consumables]]  • 
 +
* [[Culture#Entertainment| Entertainment]]  • 
 +
* [[Culture#Fashion| Fashion]]  • 
 +
* [[Culture#Literature| Literature]]  •
 +
* [[Culture#Society| Society]]
 +
 +
| group2    = Bestiary
 +
| list2      =
 +
* [[Fauna]]  • 
 +
* [[Flora]]  • 
 +
* [[Races]]
 +
 +
| group3 = Geography
 +
| list3 =
 +
* [[Geography | Geography Overview]]  • 
 +
* [[Geography#Anaxas| Anaxas]]  • 
 +
* [[Geography#Bastia| Bastia]]  • 
 +
* [[Geography#Hesse| Hesse]]  • 
 +
* [[Geography#Hox| Hox]]  • 
 +
* [[Geography#Gior| Gior]]  • 
 +
* [[Geography#Mugroba| Mugroba]]
 +
 +
| group4    = Facts and Theories
 +
| list4      =
 +
* [[Magic]]  • 
 +
* [[Politics]]  • 
 +
* [[Religion]]  • 
 +
* [[Sciences]] 
 +
 +
| group5    = Everything Else
 +
| list5      =
 +
* [[Language]]  • 
 +
* [[Keeping Time]]  • 
 +
* [[:Category:Weather Almanac|Weather]]  • 
 +
 +
}}
 
[[Category: Magic]]
 
[[Category: Magic]]

Revision as of 15:48, 30 April 2019

A diablerie is an uncontrolled spell that manifests at random in a passive. The spell that is unleashed is almost always extremely powerful, and is often dangerous and destructive. Though extremely rare (a diablerie usually only happens once or twice in a passive's life), the effects of a diablerie can be deadly, even to the passives who "cast" them.

Current (published) research suggests that diableries can occur when a passive is stressed, hurt or traumatized. In reality, there is not always a clear explanation for what causes a diablerie. More often than not, they seem to occur at random and the lifestyle of the passive or situation the passive is in has no real influence on the manifestation of their diablerie.

The galdori consider the potential danger of a diablerie to be justification for "gating" (or enslaving) passives to the University of Brunnhold, where they can keep a close eye on them.